id = instructional design
Experi = experiment
idExperi = instructional design x experiment = ∞
I designed a three-month course with 15 lessons for second-year bachelor’s students incorporating different learning strategies like face-to-face lectures, eLearning, and transformational learning.
The face-to-face lectures focused on the nature of tourism, theories of sociology and critique of the development of tourism, allowing students to receive immediate feedback from the instructor. The eLearning lessons facilitated flexible, self-paced learning and review. Finally, the transformational learning enabled students to change their cognition of social situation of today by field trip learning activity.
Overview
25 second-year bachelor’s students, age from 19 to 23
Instructional design, eLearning development, organization of learning activities, evaluation strategy design
Gamification, experiential learning, scenario-based learning, flipped classroom, transformational learning.
Articulate Rise 360, Microsoft Office Suite, Synthesia., Microsoft Clipchamp, Pixlr.
Learner Analysis
Here is the example that I designed a pre-class diagnostic survey including multiple-choice and short-answer questions by using the Google Form. This survey was crafted to assess students' prior knowledge of the subject, learning preferences, attitudes toward the material, and perceived challenges. By ensuring the questions address critical aspects like familiarity with the subject, comfort with abstract ideas, and preferred learning methods, the survey served as a comprehensive tool to gather meaningful insights into the learner demographic.
Once I collected the responses, I analyzed the data to identify common themes, trends, and gaps. Quantitative questions, like multiple-choice items, provided measurable data, enabling me to determine patterns in confidence levels, learning preferences, or prior exposure to the subject. On the other hand, qualitative short-answer responses allowed me to explore individual perspectives and uncover unique challenges that students might face. For example, if a significant number of students indicated low confidence in handling complex ideas or expressed concerns about applying theories to real-world contexts, these findings highlighted specific areas that needed to be addressed during the course design.
Based on the analysis, I pinpointed problems and proposed tailored solutions. For instance, if students struggled with academic jargon, I might incorporate glossaries, visual aids, or simplified summaries into the course. If practical application emerged as a concern, I could include case studies, debates, and real-world scenarios in the curriculum. This learner-centered approach ensured that the course was designed not only to meet academic objectives but also to actively engage students, address their challenges, and create a supportive learning environment.
Problem
Undergraduate students taking a course in the sociology of tourism often encounter several challenges.
First, many students struggle to connect abstract sociological theories with practical examples of tourism.
Concepts such as "host-guest relationships," "commodification of culture," and "power dynamics" can seem disconnected from real-world experiences without clear case studies or fieldwork. This issue is compounded by a lack of familiarity with sociological frameworks, such as functionalism, conflict theory, or symbolic interactionism, which require a foundational understanding of sociology before being applied to tourism studies.
Second, the interdisciplinary nature of tourism studies can overwhelm students.
Sociology of tourism intersects with economics, cultural studies, environmental science, and political studies, demanding that students engage with multiple disciplines simultaneously. This often leads to difficulty in balancing these various perspectives while maintaining a sociological focus.
Students may also face challenges in analyzing tourism as a social phenomenon rather than simply viewing it from an economic or recreational lens, which can hinder critical engagement with the course material.
Lastly, a lack of practical exposure can limit students' understanding of the subject.
The sociology of tourism often requires fieldwork, observation, and analysis of tourism destinations and communities. However, undergraduate programs may not always provide opportunities for such experiences due to financial or logistical constraints. This lack of hands-on learning makes it harder for students to grasp the complexities of tourism's impact on society, including cultural preservation, social inequality, and environmental consequences. As a result, students may struggle to develop critical perspectives on the relationship between tourism and broader social dynamics.
Solution
First, the course was designed to prioritize the integration of sociological theories with real-world examples.
Case studies, such as the impact of tourism on communities like Venice or Bali, can illustrate abstract concepts like commodification or host-guest dynamics.
Simulations, multimedia presentations, or guest lectures by professionals in the tourism sector made theories relatable. Including discussions on current tourism-related social issues, such as overtourism or cultural appropriation, helps students see the relevance of sociological approaches to tourism.
Second, the course emphasized an interdisciplinary but structured approach to learning.
I organized the curriculum to gradually introduce concepts from complementary disciplines like economics or environmental science, while maintaining a clear sociological focus.
Weekly thematic units, such as "Tourism and Culture" or "Tourism and Sustainability," helped students compartmentalize and integrate ideas.
Incorporating collaborative group projects enabled students to approach tourism studies from multiple perspectives while working together to analyze the sociological implications.
Finally, experiential learning opportunities was the core part of the course design.
Field trips to local tourism destinations and virtual fieldwork through online platforms allowed students to observe and analyze sociological phenomena firsthand.
Practical assignments, interviewing tourists or creating a tourism impact assessment for a specific community, foster hands-on engagement.
Case-based assignments using documentary films and virtual reality tools provided immersive experiences.
These methods not only deepen understanding but also enhance critical thinking and the application of sociological concepts to real-world tourism issues.
Learning Strategies & Theoretical Supports
Gamification
Gamification leverages game elements like rewards, competition, and challenges to foster student engagement and motivation.
Theoretically, gamification is grounded in self-determination theory (Deci & Ryan), which emphasizes the role of intrinsic motivation in learning. For example, incorporating simulations where students earn points for analyzing sociological phenomena in tourism, such as identifying factors contributing to overtourism, aligns with this theory by providing autonomy, competence, and relatedness.
This approach encourages active participation and retention of complex sociological concepts while creating an enjoyable and rewarding learning environment.
Experiential learning, based on Kolb's experiential learning theory, emphasizes learning through concrete experiences, reflection, and active experimentation.
In the sociology of tourism, this can involve field trips to local tourist destinations or virtual fieldwork assignments where students observe host-guest dynamics, cultural exchanges, or the environmental impact of tourism.
By engaging in real-world experiences, students progress through Kolb's learning cycle—experiencing, reflecting, conceptualizing, and experimenting—leading to deeper understanding and application of sociological theories to tourism practices.
Scenario-based Learning (SBL)
Scenario-based learning (SBL) supports the learning process in the sociology of tourism by immersing students in realistic, context-rich situations that mirror the complexities of real-world tourism dynamics.
Rooted in constructivist learning theory, SBL emphasizes active engagement, where learners acquire knowledge by interacting with scenarios that require critical thinking, problem-solving, and decision-making. For example, students might be presented with a scenario involving overtourism in a cultural heritage site and tasked with proposing sustainable strategies while considering the perspectives of various stakeholders, such as local communities, tourists, and policymakers.
This approach not only deepens theoretical understanding by applying sociological concepts like cultural commodification or host-guest relations but also develops transferable skills like ethical reasoning and collaboration.
SBL aligns with Kolb’s experiential learning cycle by enabling students to experience, reflect on, and conceptualize real-world problems, bridging the gap between theory and practice effectively.
Flipped Classroom
The flipped classroom model, supported by constructivist theories of learning, repositions students as active participants in their education by shifting traditional lectures to pre-class materials, such as videos or readings. Class time is then used for interactive activities like discussions or group projects.
In a sociology of tourism course, this approach could involve assigning pre-class content on sociological theories and using class sessions for case studies or debates on issues like cultural commodification or sustainable tourism.
This model fosters active learning, peer collaboration, and critical thinking, enabling students to apply theoretical knowledge in practical contexts.
Transformational learning theory, developed by Jack Mezirow, emphasizes critical reflection as a means of challenging and transforming learners' assumptions and perspectives.
In the sociology of tourism, this approach can involve engaging students in reflective activities that examine their preconceived notions about tourism, such as the benefits of mass tourism or cultural authenticity. For example, students might reflect on how their own travel behaviors impact local communities or contribute to global inequalities.
Through these reflective practices, students gain deeper insights into the ethical and sociological dimensions of tourism, fostering personal growth and a more critical worldview.
Process
Action Mapping
Action Mapping operates with four main concepts to design targeted and effective learning experiences:
Define the Course Goal: Begin by identifying a specific and measurable outcome that aligns with the organization. objectives. For example, improving students ability to apply sociological theories to tourism.
Identify Behaviors: Pinpoint the critical actions learners need to perform to achieve the course goal. Focus on practical, real-world tasks, such as analyzing case studies or conducting fieldwork.
Design Practice Activities: Create realistic and engaging activities that allow learners to practice these behaviors. For instance, include group projects, virtual simulations, or reflective assignments to enhance learning.
Exclude Extraneous Content: Only include essential knowledge that directly supports the activities and goals, avoiding unnecessary theoretical or supplementary material. Ensure all content serves the performance objectives.
1. Course Design Goal
Design a three-month course with 15 lessons for second-year bachelor’s students (aged 20-23) to improve their ability to connect sociological theories with practical examples of tourism. The course will incorporate face-to-face lectures, eLearning, and transformational learning strategies to address identified learning challenges and foster critical engagement.
2. Performance Objectives
Connect Abstract Concepts to Practical Tourism Examples
a. Analyze tourism phenomena (e.g., commodification of culture, host-guest dynamics) using sociological frameworks such as functionalism or symbolic interactionism.
b. Present findings through written assignments, discussions, or presentations supported by case studies.
Engage with Multiple Disciplines While Maintaining Sociological Focus
a. Synthesize insights from economics, environmental science, and cultural studies in group projects.
b. Use sociological principles to critique interdisciplinary perspectives on tourism.
Apply Critical Thinking Through Experiential and Transformational Learning
a. Conduct virtual or in-person fieldwork to observe and analyze sociological aspects of tourism destinations.
b. Reflect on personal assumptions and develop new perspectives about tourism’s impact on society through guided discussions and reflective assignments.
c. Evaluate the impact of tourism on cultural preservation, social inequality, or environmental sustainability through practical assignments.
3. Challenges and Solutions
Challenge 1: Struggling to connect abstract theories to tourism
Solution: Incorporate real-world case studies (e.g., Venice or Bali) into lessons, supplemented by multimedia presentations, simulations, and guest lectures.
Challenge 2: Overwhelmed by interdisciplinary perspectives
Solution: Organize weekly thematic units (e.g., "Tourism and Culture") and design collaborative group projects to help students integrate various disciplines while maintaining a sociological focus.
Challenge 3: Lack of practical exposure
Solution: Include experiential and transformational learning opportunities, such as virtual field trips, interviews, case-based assignments using VR or documentary films, and reflective activities.
Activity 1: Virtual Case Study Analysis
- Scenario: Students choose a case study on overtourism around the world.
- Task: Identify sociological concepts such as commodification and host-guest dynamics and propose solutions for sustainable tourism practices.
- Feedback: Detailed rubric evaluating the application of theories and critical thinking.
Activity 2: Group Project
- Scenario: Groups create a presentation on "The Role of Culture in Sustainable Tourism.
- Task: Incorporate sociological and interdisciplinary perspectives, focusing on cultural preservation.
- Feedback: Peer and instructor evaluations with actionable comments.
Activity 3: Virtual Fieldwork Simulation
- Scenario: Use mobile or multimedia tools to explore a simulated tourism destination.
- Task: Observe interactions and prepare an impact assessment of tourism’s sociological effects on the community.
- Feedback: Instructor feedback on sociological depth and application of theories.
Activity 4: Transformational Learning Reflection
- Scenario: After completing a virtual fieldwork activity, students reflect on their initial perceptions of tourism’s societal impact.
- Task: Write a reflective journal or participate in a guided discussion about how their perspectives have changed and what new actions they might take in their future studies or careers.
- Feedback: Constructive comments on depth of reflection and connection to sociological concepts.
Essential Knowledge for Activities
- Sociological Theories: Functionalism, conflict theory, symbolic interactionism.
- Key Concepts: Host-guest relationships, commodification, power dynamics.
- Interdisciplinary Foundations: Basic insights from economics, environmental science, and cultural studies.
Delivery Methods
- Face-to-Face Lectures: Introduce and discuss foundational sociological concepts.
- eLearning Modules: Provide multimedia case studies and foundational interdisciplinary insights.
- Transformational Learning: Integrate reflective discussions and fieldwork assignments.
Learner Performance
- Improved ability to apply sociological frameworks in written assignments and presentations.
- Quality of insights in group projects integrating interdisciplinary perspectives.
- Depth of analysis and critical thinking in virtual fieldwork and assessments.
Course Effectiveness
- Percentage of students demonstrating competency in applying sociological theories to tourism in their final projects (target: 85%).
- Positive feedback from students on experiential and interdisciplinary learning components (target: 90% satisfaction rate).
- Instructor evaluation of students’ progress in critical engagement with course material.
Visual Mockups
Interactive Prototype
The course is primarily organized using Rise 360, enhancing e-learning productivity and allowing for seamless integration of various learning components from Storyline and other applications.
Using real-person simulation videos to introduce course content enhances learner engagement and captures their attention, fostering active participation.
Interactive Excel charts will be utilized to improve the accessibility and visual presentation of academic data.
Infographics effectively organize information and clearly highlight the main ideas.
Scaffolding supports learners in effectively organizing information and enables instructors to provide a clear and structured pathway for explanations.